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Unity Games SaaS

$500K+ Revenue and Acquisition from Cold Email

How a Unity games SaaS generated $500K+ revenue, 200+ meetings, and ultimately got acquired through outbound.

$500K+
Revenue Generated
200+
Meetings Booked
Acquired
Exit Outcome
The Challenge

Finding Decision Makers in an Unconventional Market

A SaaS platform built for Unity game developers needed to reach game studios, publishers, and indie developers. Traditional B2B data sources had virtually zero coverage of the gaming industry. No Apollo search, no LinkedIn Sales Nav filter, no ZoomInfo list would surface the people who actually greenlight software purchases at game studios.

  • Zero coverage from traditional B2B data providers for the gaming vertical
  • Decision makers at game studios don't have standard corporate titles
  • No industry event database or conference attendee lists available
  • Founder-led sales hitting a ceiling with no repeatable GTM process
Our Solution

Custom Scraping SteamDB and Game Credits

We built an entirely custom prospecting methodology. Instead of relying on traditional data sources, we scraped SteamDB to identify active game studios by revenue tier, genre, and engine usage. Then we literally checked the credits of individual video games to identify the technical leads, producers, and studio heads who make purchasing decisions. This gave us a proprietary dataset no competitor could replicate.

SteamDB scraping to identify studios using Unity by revenue tier and genreGame credits research to find actual decision makers (producers, tech leads, studio heads)Custom enrichment pipeline matching game studio personnel to LinkedIn profilesSituation-based messaging tied to specific game launch timelines and development phasesPublisher vs indie studio segmentation with different value propositions
The Results

From Cold Email to Acquisition

The outbound engine became the primary growth driver. 200+ meetings booked, $500K+ in revenue generated, and the company's growth trajectory caught the attention of acquirers. The cold email pipeline was instrumental in the eventual acquisition.

$500K+
Revenue Generated
200+
Meetings Booked
Acquired
Exit Outcome
Timeline
18 months

Phase Breakdown

1

Built custom SteamDB scraping and credits research pipeline

2

Segmented studios by engine, revenue, and development phase

3

Launched targeted campaigns to Unity studios by genre and size

4

Scaled pipeline to 200+ meetings

5

Company acquired with outbound as primary growth engine

Our Process

How We Did It

1

Custom Data Infrastructure

Built SteamDB scraper to identify all active Unity studios, enriched with revenue estimates, player counts, and development status.

2

Credits-Based Contact Discovery

Manually and programmatically reviewed game credits to identify technical decision makers, then matched them to professional profiles.

3

Segment-Specific Messaging

Created distinct campaigns for indie studios, mid-tier developers, and publishers with value propositions mapped to their specific development challenges.

4

Pipeline Scaling

Iterated on winning angles and expanded into adjacent game engines and platforms, building a repeatable outbound machine.

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